Hi! I’m Yu-Chung.

As a Game & UI Designer-Developer, I turn gameplay mechanics and complex systems into tangible interfaces.

With 20+ years of multi-disciplinary experience in game dev, I design with the bigger picture in mind and craft refined interactions through code.

Highlights

Enshrouded

UI Design & Implementation

Portal Knights

UI Design & Implementation

All Published Games

  • As UI Designer / Developer

    As 3D Character Artist
  • Enshrouded
    UI design & implementation
  • Portal Knights
    UI design & implementation
  • Legend of Kay: Anniversary Edition
    Art style consulting for the remaster’s updated UI
  • Sacred 3

    First project with full responsibility for UI design and the player-facing implementation

  • G-Force (PSP, DS)
    Contributions to menu designs and UI art
  • Anno: Create A New World
    Contributions to menu design & additional NPC bust models
    Anno: Create A New World
    Additional NPC bust models
  • Velvet Assassin
    Main character model
  • Dance Dance Revolution: Disney Channel Edition
    Character models
  • Anno 1701
    Main NPC bust models
  • Meine Tierklinik
    Art outsourcing management
  • Legend of Kay
    All character models, incl. outsourcing management (minor characters) and complete reworking

Honorable Mention

This is an old project, but it checks out...

An agricultural software company tasked me with the creation of a game that allows playful exploration of how their tech supports farm work.

The result was Harvest Mania, which I designed and executed as a solo-developer with minimal outsourcing.

More...

Testimonials