Playful exploration of autopilot for farming
Web (Flash), trade show kiosk
Land-Data Eurosoft
I worked as a solo dev that translated the client’s vision into the finished game:
A harvesting simulator of sorts where the client’s products support gameplay and, by extension, improve the “productivity” — Gamification in an actually integrated way.
The game is a harvesting simulator... before the simulator trend was a thing.
As better crop throughput and lower stress coincide with the autopilot phases, the product benefit experienced during play is also reflected in data.